Tips for Good Player/DM Communication
After another short dry spell, my gaming group finally came together this past Sunday to finish off our party's trek through Maldora, a world of my own creation and one of the smaller adventures in my ongoing storyline. After the session, J brought some issues to my attention, which is what he normally does after a session.
Quick Level Advancement in Dungeons and Dragons
I’m getting ready to go on a couple week hiatus of gaming due to scheduling conflicts and Father’s Day, which will give me time to plan the next leg of our party’s journey. They’re getting ready to leave Maldora, a creepy “hell on earth” type of world with abhorrent and undead monsters, devils and demons, and some other really strange things.
Choices and Consequences
In my last post about the importance of entertaining the players, I talked briefly about the importance of involving the players in an interactive story and making the players’ choices matter. This article discusses interactive stories particularly the importance of choices and consequences.
Gaming Casualties: Discussing PC Death
The subject of PC death has come up a lot lately. In one of last gaming sessions before the break, our wizard died after using an area attack and rolling a critical on himself (the Gravehounds snacking on him probably didn’t help much either). Then last night, our warden was killed by Boneshard Skeleton.
Comment Spamming
We have had some recent comment spam being added to the site. In case its not obvious to everyone this isn't cool with us. While we dislike adding any kind of additional hoops to jump through to add comments we will be looking into ways we can limit or eliminate this spam.
Thanks for all the folks who use our site and we appreciate your involvement.
Dungeon Mastering at a Convention: I Did It!
A few weeks back I ran a 4e DnD game at our local gaming convention. Talk about jumping head first into something, right? I volunteered only a week or so after having decided to take on DMing in the first place due to the fact that no one else was volunteering and I wanted to make sure 4e was offered.
Why is it that I want to deny my inner Power Gamer in my Dungeons and Dragons play?
I recently was reviewing the list of player motivations published in the Dungeon Master's Guide on page 8. A DM had asked us to let him know how we thought we were motivated. In reading them over I couldn’t actually clarify which motivations I identified with most.
May 14th Free Friday Game Tiles
This week's edition is a set of "indicator" icons for use marking locations of monster's and traps on maps you create. This is the set of icons used in The Game Trail: Heroic Level 4 Encounter.
Knowing When to Say When: Ending a Long Encounter
Always a fan of 4th edition, I tend to disagree with a lot of the system's criticisms. I find the system more open to creativity, more balanced, and more strategic. I do however find myself agreeing with a few of my peers when they complain about the length of encounters.
The Roles We Play
Based on a recent player-to-player confrontation in which I found myself embroiled, I've been thinking about why I play D&D, and the role I assume as a player. You've probably read about some of the RPG-player archetypes, such as Storyteller, Actor, Power-Gamer, Watcher, etc. You might have an idea of where you fit in. As a Storyteller, I found myself in conflict with an Actor.
New Equipment for your D&D game
New Equipment from the Dungeoneer's Survival Guide
May 7th Free Friday Game Tiles
This is the final installment in the underground river cave game tiles. Attached here are the last two tiles which form the mouth of the cave.
How to add Units of Troops in your DnD 4e Game
Hordes and Hordes of Monsters for your Dungeons and Dragons (D&D) Game – Muahaha
Now that I’m on my Heroism kick I continue to think about how to bring the heroism to life. I once heard, "Heroism and heroic action are not always about fighting and slaughtering the enemy…" But my grandmother never played D&D. In the games I run the encounters are telling much of the story. The fighting and slaughtering does represent much of the heroic action.
Suggestion for the DM: Show Don't Tell
Show, don't tell is an admonition to fiction writers to write in a manner that allows the reader to experience the story through a character's action, words, thoughts, senses, and feelings rather than through the narrator's exposition, summarization, and description. -- From the Wikipedia page, Show, don't tell
Dungeons & Dragons players and DMs are storytellers. They arrive at the table bursting with creativity and ready to share the fruits of their labors.

